|
|
| What
is High Speed Video? |
High frame
rate imaging origins began with the English photographer
Eadweard Muybridge. He used a sequence of still
cameras in the 1870s to photograph moving horses.
|
Most people
at that time believed that the motion of a horse's
gait was side to side, one pair of legs at a time.
However, what Muybridge discovered from his high
speed imaging technique was that all four legs
come off the ground at one time. This was the
first time that high speed imaging was used to
analyze an event that moved faster than eye could
perceive.
Up to the
early 1960s, film was the only medium available
to record motion that was too fast for observation.
In the late 1960's, the development of reliable
video technology gave researchers and engineers
another tool for motion analysis and the benefit
of immediate review of the recorded event.
Film processing
has changed little over the previous century.
It has become more automated, the chemical solutions
are more balanced, and the processing time has
been reduced. But time and special developing
facilities are still required. Therefore, video
became the technology of choice in motion analysis
applications. High speed events that are random
in nature, extreme in size or speed, or have other
challenging characteristics can be difficult or
impossible to study using conventional video (camcorder)
imaging techniques. New video technology was required
to capture images of such demanding applications.
The combination of these new video technologies
into a recording system are commonly referred
to as a high speed video system or a motion analyzer.
Since the 1970s, when the first electronic motion
analyzers became commercially available, the cost,
capabilities and user friendliness of high-speed
video and electronic cameras have improved dramatically.
Today’s high-speed video cameras offer far
more capabilities and advantages than their forerunners.
And while film certainly continues to have important
applications in high-speed photography, the increased
sophistication of electronic motion analyzers
ensures its place in future image data acquisition
requirements.
|
| Why
Use High Speed Video? |
High-speed
video cameras offer the advantages of ease of
use, live picture set up, reusable recording media,
and most importantly, immediate playback capabilities.
The technology also offers specific cost benefits.
There are no chemicals or film to buy. The high-speed
electronic camera can be used repeatedly without
concern of the cost of disposable.
Other applications
currently using high-speed motion analysis, include:
production line trouble shooting, machine diagnostics,
destructive testing, automated assembly, packaging,
paper manufacturing and converting, and a variety
of impact, shock, and drop tests. Some research
groups use the technology to study combustion,
ballistics, aerodynamics, flow visualization and
human performance.
Because
film cameras require a "wind-up" time
to get up to full speed, electronic imaging has
distinct advantages when events are unpredictable
or intermittent. Some examples include: lightning
strikes, a jam in a production line, a blade failure
in a turbine engine, or a vessel subjected to
increasing pressure until it ruptures. Due to
the unpredictable nature of such events it is
hard to know in advance when to start the camera.
Electronic cameras, on the other hand, can be
triggered automatically by a variety of means;
or they can record continuously in a loop until
triggered to stop.
For example,
in a canning operation, one out of every thousand
cans jams up the production line. But because
the jam is completely unpredictable, there is
no indication when a problem may occur. By the
time an event occurs, recording is too late. To
keep the camera running at high-speed while waiting
for an event is extremely costly and impractical.
Shown below is a table for 1/2 second record time
at various record rates and playback times (seconds).
|
|
0.5 |
250 |
500 |
1000 |
2000 |
3000 |
4500 |
|
1 |
125.00 |
250.00 |
500.00 |
1000.00
|
1500.00
|
2250.00
|
|
5 |
25.00 |
50.00 |
100.00 |
200.00 |
300.00 |
450.00 |
|
10 |
12.50 |
25.00 |
50.00 |
100.00 |
150.00 |
225.00 |
|
15 |
8.33 |
16.67 |
33.33 |
66.67 |
100.00 |
150.00 |
|
30 |
4.17 |
8.33 |
16.67 |
33.33 |
50.00 |
75.00 |
|
Playback
Time (sec) vs. Record Frame Rate for 0.5 sec |
Electronic
cameras offer another distinct advantage: synchronization.
Multiple electronic cameras can be set up at different
angles to record an event or series of events.
The cameras can be triggered together or in any
particular sequence. Most importantly, when cameras
are running at the same time, they capture data
at exactly the same moment. This allows for more
complete data, better quantitative measurements
and greater analysis. Such precise synchronization
is not possible with high-speed film cameras.
In an airbag
deployment for example, engineers would want to
see a test from a variety of angles. The information
is far more valuable if an exact moment can be
viewed from different angles. Because such events
are of extremely short duration, having cameras
even slightly out of synchronization reduces their
information value for 3-D analysis tremendously.
The electronic
camera’s immediate playback capabilities
may be its greatest asset. The cost of film is
miniscule when compared to the cost of an engineer’s
time. If a test can be reviewed immediately, engineers
will know if they need to plan another test. It
also speeds the entire process up in finding a
problem and then correcting it. The lengthy delays
between tests and the expensive set-up and tear-down
of test equipment are things of the past.
|
To obtain
satisfactory motion analysis results from a high-speed
video camera, a number of factors have to be considered.
Knowing what frame rate, image resolution and
method of recording can determine the imagery
obtained from a test. How much light is available?
How much light is needed? What is the sensitivity
and resolution capabilities of the imager? The
answers to these questions determine not only
the test’s equipment requirements, but obviously
influence the test’s results.
The first
question that must be asked is: What do I want
to be able to see and/or measure from the motion
analysis test? That answer determines everything
else. But because of the technology’s flexibility,
the questions don’t have to be answered
perfectly. One of high-speed video’s greatest
assets is immediate playback. If in the first
test the frame rate is too slow, the frame is
simply increased. If more light is needed to get
a sharper image, another lamp can be added, the
lens aperture may be opened or a light amplifier
(intensifier) could be used. Engineers can also
experiment with various settings to find the optimal
parameters.
The following
section describes a few of the parameters that
determine the end result. In any motion analysis
test, all imaging parameters must be determined
to some degree, even if the experimenter must
guess through trial and error.
|
Frame rate,
sample rate, capture rate and imager (or camera)
speed are interchangeable terms. Measured in frames
per second, the imager’s speed is one of
the most important considerations in motion analysis.
The frame rate is determined after considering
the event’s speed, the size of the area
under study, the number of images needed to obtain
all the event’s essential information, and
the frame rates available from the particular
motion analyzer. For example, at 1,000 fps a picture
is taken once every millisecond. If an event takes
place in 15 milliseconds, the imager will capture
15 frames of that event. If the frame rate is
set too low, the imager will capture not enough
images. If the frame rate is set higher than necessary,
the analyzer’s limited storage may not be
able to store all the necessary frames. In other
instances, too high of a frame rate sacrifices
the area of coverage. This happens when an imager’s
frame rate is set higher than it’s ability
to provide a full-frame coverage. In most of the
new generation of motion analyzers, the imagers
have an option that provide "partial frames
per second." At this rate, the height of
the image is sacrificed but in return, the frame
rate can be as much as twelve times the imager’s
full frames per second rate. When considering
the performance, some of the lower frame rate
motion analyzer’s will increase their frame
rate by recording partial frames. Currently, the
fastest motion analyzer provides 4,500 full fps
and up to 40,500 partial fps.
When considering
the frame rate performance of a motion analyzer
be specific about your requirements. Look closely
at a manufacture’s specification sheet to
see what the true resolution is at any given frame
rate. Some lower frame rate motion analyzer’s
are using a technique called line doubling to
increase their full frame rate performance. However,
the true resolution at the stated frame rate is
actually lower and upon display, the lines are
doubled to fill out the image (4:3 aspect ratio).
If no analysis is intended for the images this
presents no problem. However, if measurements
are to be made, it is important to know the true
frame size (resolution) so that measurements in
the direction that lines are doubled can be corrected
in the calculations. Typically, for this type
of motion analyzers the imaging sensor was designed
for standard video. By using this type of sensor
the cost is less than a sensor designed for high
frame rates. The sensor is being pushed to a higher
frame rate. To achieve a higher frame rate beyond
it’s original specification, the amount
of image data read out of the sensor must be reduced
(lower resolution). Therefore, make sure the frame
rate performance matches the motion analyzer’s
capability.
|
The size
of the image sensor in a camera is important to
know. Some common size sensors include 1/2 inch,
2/3 inch and 1 inch. The 1 inch sensor has an
effective width of 12.8 millimeters, while the
2/3-inch sensor has an effective width of 8.8
millimeters. A lens that works properly on a camera
having a small sensor may not produce a large
enough image to work correctly on a camera having
a large sensor. This is due to the distortion
in the fringe areas of the lens. Knowing the width
of a sensor prevents image blur because users
can calculate parameters such as the correct exposure
time. The sensor’s width also allows users
to calculate the depth of field for a given aperture.
|
Many factors
influence the amount of light required to produce
the best image possible. Without sufficient light,
the image may be;
- under-exposed,
detail is lost in dark regions
- unbalanced,
poor color reproduction,
- blurred,
due to the lack of depth-of-field
The time
that light is exposed to the imaging sensor depends
on several factors. These factors include, lens
f-stop, frame rate, shutter time, light levels,
reflectance of surrounding material, imaging sensor’s
well capacity, and the sensor’s signal-to-noise
(SNR) ratio. All of these factors can significantly
impact the image quality. An often overlooked
factor is the exposure time, also known as the
shutter time.
The exposure
time, shutter rate, shutter angle are interchangeable
terms. The exposure time for mechanical shutters
is set in terms of number of degrees that it is
open. The exposure time for electronic sensors
is either the inverse of the frame rate if no
electronic shutter exists or the time that an
electronic shuttered sensor is exposed in microseconds.
Shown below are the relationships for defining
the exposure time.
mechanical
shutter = ( revolutions per second x
angle/360)
no shutter = 1/frame rate
electronic shutter = period of
time that the sensor is exposed
The exposure
time determines how sharp or blur free an image
is—regardless of the frame rate. The exposure
time needed to avoid blur depends on the subject’s
velocity and direction, the amount of lens magnification,
the shutter speed or frame rate (which ever is
faster) and the resolution of the imaging system.
A high
velocity subject may be blurred in an image if
the velocity is too high during the integration
of light on the sensor. If a sharp edge of an
object is imaged, and the object moves within
one frame more than 2 pixels or a line pair, the
object may be blurred. This is due to the fact
that multiple pixels are imaging an averaged value
of the edge. This creates a smear or blur effect
on the edge. To get good picture quality, the
shutter rate should be 10x that of the subject’s
velocity.
The lens
magnification can influence the relative velocity
of the subject being imaged. The velocity of an
object moving across a magnified field-of-view
(FOV) is increased linearly according to the magnification
level. Instinctually, if an object is viewed far
away, the relative velocity in the FOV is less
than that viewed next to the object.
Motion
analyzers use electronic or mechanical shutters
that operate as fast as 10 micro- seconds (1/100,000
of a second), which is fast enough to provide
blur-free images of high-speed events. The shutter
controls the amount of light that is exposed to
the sensor by the cycle rate of the shutter and
the time that the shutter is open. The cycle time
is set by the frame rate. The shutter then determines
the exposure time. If no shutter capability exist
for the imaging sensor, then the frame rate will
be the effective exposure time. Therefore, for
a high velocity object, higher frame rates are
required. The shutter is synchronized to the sensor
timing. Multiple cameras can be synchronized if
the shutters can be controlled in unison. Shown
in Table below are subjects that their velocities
have been averaged and converted to frame rate/exposures.
|
| SUBJECT |
Min. Frame
Rate |
Exposure
(µSec) |
| Money sorting
machine (single bill time) |
500 |
100 |
| Flame pattern
test (fuel combustion) |
3000 |
20 |
| Wire bonding
(one cycle) |
1000 |
50 |
| Surface
mount (one placement cycle, no pickup) |
1000 |
100 |
| Food—crackers
on process line (three samples) |
250 |
1000 |
| Potato chips
being bagged (one cycle) |
250 |
1000 |
| Tire testing,
front and rear over glass plate |
500 |
100 |
| Hot glue
applied to film box flap |
500 |
500 |
| Blood stream
(one cell motion across screen) |
1000 |
20 |
| High voltage
circuit breaker (one cycle) |
1000 |
1000 |
| Label pickup
(one label) |
250 |
1000 |
| Golf ball
impact and flight (club) |
1000 |
20 |
| Composite
material fracture |
1000 |
100 |
| Car crash
test (impact) |
1000 |
100 |
| Air Bag
Inflation |
3000 |
70 |
A proper
shutter speed may be calculated as follows.
Exposure
(shutter rate) <= 2X Pixel Size / Vr
where:
Vr = sensor dimension x (field-of-view / object’s
velocity)
Pixel Size = pixel dimension / total pixels
Note: pixel dimension should correspond to the
dimension used for the total pixel count.
If the object’s
velocity, the field-of-view, the imaging sensor’s
dimensions and pixel count are known, the shutter
speed required to produce a sharp image can be
calculated. The relative velocity (Vr) at the
sensor can be calculated by reducing the subject’s
velocity by the optical reduction at the sensor.
The pixel size must be calculated by dividing
the sensor size in the dimension of interest (x
or y). Knowing that a relative velocity at the
sensor plane that is less than 2 pixels or a line
pair will produce a good image, we multiply the
pixel size by two. Therefore, the shutter speed
is calculated by dividing the 2X pixel size by
the relative velocity (Vr). The inverse yields
the minimum shutter speed or in the case of an
imaging system without a shutter, it is the minimum
frame rate for sharp images.
|
Depth-of-field
(DOF) is the range in which an object would be
in focus within a scene. The largest DOF is when
a lens is set to infinity. The smaller the f-stop
the smaller the DOF. If the object is move closer
to the lens, the DOF also decreases. Lenses of
different focal lengths will not have the same
DOF for a given f-stop. |
Most modern
image sensors have a sensitivity that is equivalent
to a film Exposure Index value of between 125
ISO and 480 ISO in color and up to 3200 ISO in
monochrome. The sensitivity is a very important
factor for obtaining clear images. An inexperienced
user may confuse motion blur with a poor depth-of-field.
If the sensitivity of the camera is not high enough
for imaging an object for a given scene, the lens
aperture must be opened up. This reduces the depth-of-field
for the object to remain in focus. As the object
moves, it could take a path outside the area that
is in focus. This would then give the appearance
of an object with motion blur. However, in reality,
it is out of focus.
In practice,
a single 600-watt incandescent lamp placed four
feet from a typical subject provides sufficient
illumination to make recordings at 1,000 fps with
an exposure of one millisecond (1/1,000 of a second)
a f/4. This level of performance is fine for many
applications, although some demanding high-speed
events have characteristics where greater light
sensitivity may be preferred.
|
The recording
time of a high-speed video system is dependent
on the frame rate selected and the amount of storage
medium available. The continuing technological
advances in DRAM cards make higher storage levels
affordable, but DRAM is still a limiting factor.
However, as the following chart shows, most high-speed
events occur in such short duration that 2000
frames is usually more than enough to capture
the event. As memory chips get denser, the storage
capacity will increase in motion analyzers. The
table below provides average event times for various
applications. The event times were measured from
actual imaging data. The definition of an event
time is the duration of event that produced significant
information for motion analysis.
|
| SUBJECT |
EVENT TIME
(sec) |
FRAMES
(1K fps) |
| Money sorting
machine (single bill time) |
1.2 |
1,200 |
| Flame pattern
test (fuel combustion) |
0.7 |
700 |
| Wire bonding
(one cycle) |
0.8 |
800 |
| Surface
mount (one placement cycle, no pickup) |
0.3 |
300 |
| Food—crackers
on process line (three samples) |
0.3 |
300 |
| Potato chips
being bagged (one cycle) |
1.1 |
1,100 |
| Tire testing,
front and rear over glass plate |
0.4 |
400 |
| Hot glue
applied to film box flap |
0.2 |
200 |
| Blood stream
(one cell motion across screen) |
0.8 |
800 |
| High voltage
circuit breaker (one cycle) |
0.2 |
200 |
| Label pickup
(one label) |
0.6 |
600 |
| Golf ball
impact and flight (club) |
0.6 |
600 |
| Composite
material fracture |
0.1 |
100 |
| Car crash
test (impact) |
0.3 |
300 |
| Air Bag
Inflation |
0.035 |
35 |
Resolution
of a motion analyzer is general expressed in terms
of the number of pixels in the horizontal and
vertical dimension. A pixel is defined as a the
smallest unit of a picture that can be individually
addressed and read. At the present, high-speed-camera
resolutions range from 128 x 128 to 512 x 512
pixels. Future resolutions will go as high as
1024 x 1024 pixels. Generally, the limiting resolution
of the imaging system is the imaging sensor.
A rule
of thumb for capturing high-speed events is that
the smallest object or displacement to be detected
by the camera should not be less than 2 pixels
within the camera’s horizontal field of
view.
The sensor
resolution may be expressed also in terms of line
pairs per millimeter (lp/mm). The meaning of line
pairs per millimeter is an expression of how many
transitions from black to white (lines) can be
resolved in one millimeter. To calculate a sensor’s
theoretical limiting resolution in lp/mm, take
the inverse of two times the pixel size. Shown
below is the limiting resolution of a sensor with
a 16 micron pixel.
| Theoretical
Limiting Resolution |
= ( 1/ (2
x pixel size)) x 1000 |
| |
= 1/(2 x
16) x 1000 |
| |
= 31.25
lp/mm |
|
Motion analyzer’s
have various methods of recording. The variety
of recording methods is one of the most distinguishing
features of high-speed video. Certain recording
methods can not be matched by high-speed film
cameras. The motion analyzer’s most useful
recording mode is called continuous record. In
continuous record mode the camera runs and runs,
replacing it’s oldest images with the newest
image until an event occurs and triggers the camera
to stop. Further flexibility allows the operator
to program exactly how many images before and
after an event are saved. For engineers and technicians
trying to record something unpredictable or intermittent,
the continuous-record with triggering is the only
feasible method of capturing the event.

One of
the most powerful but, the least understood, hence
least used, is Record-On-Command (ROC). ROC is
powerful because images may be selected according
to a user supplied signal. The objective of the
application example above is to capture over a
thousand images of a box lid being closed. There
is an intermittent error that causes the lid to
close damaged. To capture an intermittent problem
such as this one is difficult to trigger since
the damage may only be discovered further down
the packaging line. By using a tachometer pulse
off the shaft driving the closing mechanism, precise
timing can be derived for indicating the exact
position when the lid is being closed. This timing
pulse is used to qualify the image for storage
in memory. If the pulse exists, images are written
into the motion analyzer’s memory. In absence
of the pulse, no images are recorded. Therefore,
only images of the lid in an exact position will
be recorded. The recording continues until memory
is full. In addition, a range of motion may be
recorded if the pulse is longer than a single
frame period. In other words, if the motion analyzer
is operating at 1000 fps and the pulse into ROC
is 5.5 milliseconds long, 5 images per pulse will
be stored. The use of this recording technique
is only limited by the user’s imagination.
Indeed, it is one of the most powerful but, least
understood recording techniques.
Another
obscure recording technique for motion analyzer’s
with DRAM memory is Slip Sync. This recording
technique is used to operate the motion analyzer
at a frame rate that is defined by a user’s
signal. Again, we will look at the application
above to explain the operation. Slip sync imaging
is very similar to the method of imaging with
a strobe synchronized with an object that has
a repetitious movement. In our example, the user
would input a frequency that was synchronized
to the tachometer. As the frequency is varied,
the images captured will be sync with the tachometer
in a positive or negative direction. This allows
any position of the lid movement to be observed
and captured. Another example would be that of
an accelerometer voltage that is feed to a voltage-to-frequency
converter. As the acceleration changes, so does
the frequency out of the converter. This frequency
then drives the frame rate of the motion analyzer.
Why should this interest us? Objects that move
faster need a higher frame rate for recording
than objects that move slower. Therefore, the
rate of change is directly proportional to the
rate of recording. Application examples include
a crush test for materials using a strain gauge,
a flame propagation study in a combustion engine
using a pressure sensor, an automotive car crash
using an accelerometer or an explosion that has
a light sensor detecting the detonation. This
mode of recording is uniquely possible with DRAM
based motion analyzers.
|
The goal
in using a high-speed camera is to obtain a series
of pictures, that are observable in slow motion
after capturing the pictures of a high-speed event.
Time magnification describes the degree of "slowing
down" of motion that occurs during the playback
of an event. To determine the amount of time magnification,
divided the recording rate by the replay rate.
For example, a recording made at 1,000 fps and
replayed at 30 fps will show a time magnification
of 33:1. One second of real time will last for
30 seconds on the television or computer monitor.
If the same recording was replayed at only 1 fps,
that one second event would take more than 16
minutes to play back! Most systems allow replay
in forward or reverse with variable playback speeds.
Therefore, it is important to capture only the
information that is necessary otherwise, long
recordings can take hours to playback. Some examples
are shown below. |
|
Record
Rate |
Time
(sec) |
Frames Recorded
|
Playback
@ 30 fps |
Playback
@ 1 fps |
| 250 |
20 |
5000 |
167 sec |
83 min |
| 500 |
50 |
30000 |
1000 sec |
500 min |
| 1000 |
2 |
1500 |
50 sec |
25 min |
| 4500 |
0.11 |
500 |
17 sec |
8 min |
Lighting
an application properly can produce dynamic results
over poor light management. There are four fundamental
directions for lighting high speed video subjects;
front, side, fill and backlight. Placing a light
behind or adjacent to a lens is the most common
method of illuminating a subject. However, some
fill lighting or side lighting may be needed to
eliminate the shadows produced by the front lighting.
It is advisable to have the light behind the lens
to avoid specular reflections off the lens. Side
lighting is the next most common lighting technique.
As the name implies, the light is at an angle
from the side. This can produce a very pleasing
illumination. In fact, for low contrast subjects,
a low incident lighting angle from the side can
enhance detail. Fill lighting may be used to remove
shadows or other dark areas. Fill lighting may
also be used to lessen the flicker from lamps
that have poor uniformity. Fill is from the side
or top of a scene. Backlighting may be used to
illuminate a translucent subject from behind.
It is not used that frequently in high speed video.
However, certain applications such as microscopy,
web analysis or flow visualization will be suited
for backlighting. All of these techniques are
important for getting a high quality image.
Lighting
Sources
There are
a number of lighting sources available for high
speed video. Some care must be taken in lighting
selection due to the several factors. The areas
that need to be considered included the type of
light, the uniformity of the light source, the
intensity of the light, the color temperature,
the amount of flicker, the size of the light,
the beam focus and the handling requirements.
All of these factors are important in matching
the light to the application.
Type
of Lighting
Lighting
types can be identified by two characteristics;
physical design and the method of producing the
light. The physical characteristics include lens,
the reflector, packaging and the bulb design.
The method of producing light includes tungsten,
carbon arc, fluorescent and HMI.
-
Tungsten
Tungsten lighting is also referred to as incandescent
lamps. Tungsten color temperature is 3200K.
A type of tungsten lamp is called halogen.
Halogen is a hotter lamp since the bulb must
heat the regenerative tungsten. The tungsten
lamps are efficient in their light output.
-
Carbon
Arcs
This type of lamp forms an arc between two
carbon electrodes. The arc produces a gas
that fuels a bright flame that burns from
one electrode to the other. In time, this
consumes the carbon.
-
Gas
Discharge
The fluorescent tube is one type of gas discharge
lamp. At the end of each tube are electrodes.
The tube is normally filled with argon and
some mercury. As current is applied at the
electrodes, the mercury is vaporized by the
argon gas. The mercury emits an ultraviolet
emission. This then strikes the side of the
tube that is coated with a phosphor. The phosphor
then transforms the ultraviolet to visible
light. Most fluorescent lamps emit a dominant
green hue which is not very suitable for a
balanced light source. Additional, the discharge
produces a non-uniform light that is easily
detected as a 60 cycle flicker when playing
images back from a high-speed motion analyzer.
-
Arc
Discharge
HMI (mercury medium-arc iodide) is the most
common lamp in this class of lighting. As
current is passed through the HMI electrodes,
an arc is generated and the gas in the lamp
is excited to a light emitting state. The
spectrum of light emitted includes visible
as well as ultraviolet. This light source
typically has a UV filter to block the harmful
emissions. The HMI light is a balanced light
source. It generates an intense white light.
If a switching ballast is used with the HMI,
it produces a uniform light with very low
flicker. Other types of ballast are not as
well regulated.
|
Understanding
color is difficult but necessary even for monochrome
imaging. The color of light is determined by its
wavelength. The longer wavelengths are hotter
in color (red). The shorter wavelengths are cooler
(blue).
Color perception
is a function of the human eye. The surface of
an object either reflects or absorbs different
light wavelengths. The light that the human eye
perceives is unique in that it produces a physiological
effect in our brain. What is red to one person
may have a slight difference of perception by
another person. Terms that further describe the
color of an object is hue, saturation and brightness.
Hue is the base color such as red, blue violet,
yellow and others. Saturation is the shades that
vary from a basic color to that of a different
shade. An example of a hue would be green and
a saturated color would be lime (light green).
Brightness also known as luminance is the intensity
of the light. The subject of color would take
an entire book to fully explain the science. However,
studying a color chart can give the user some
insight into the composition a color scene.
Color temperature
is a common way of describing a light source.
Color temperature originally derived it’s
meaning from the heating of a theoretical black
body to a temperature that caused the body to
give off varying colors that ranged from red hot
to white hot. This term was developed by Lord
Kelvin and his name was associated with the unit
measure.
Color versus
Monochrome
Most of
the early high-speed film was black-and-white.
Once color film became available, the use of black
and white declined. The use of high-speed color
film set the format standard that video has attempted
to meet. Over the years, monochrome images have
been all that could be recorded on most motion
analyzers. Today’s motion analyzers can
produce images that replace color film for some
high speed applications. Full 24-bit color images
are now possible from motion analyzers. To understand
the strengths and weaknesses of both color and
monochrome in varying high speed video applications,
some background must be discussed.
There are
various methods of producing color in high speed
video. The three the most widely used techniques
are color wheel, beam splitter, and color filter
arrays. The color wheel is used in still imaging.
The subject does not move but, the wheel rotates
to a position with a primary color filter and
an image is taken. Then the wheel moves to the
next filter and an image is taken. Finally, the
last filter is in position and an image is taken.
All three images taken with the primary filters
are built into a three color plane image (RGB).
This technique is not suitable for high speed
video due to the motion differences between each
successive image. Using three imaging sensors
with stationary color filters and a beam splitter,
true color reproduction is possible. True color
means that the primary colors and all the saturations
are possible. This technique is costly since all
the electronics is tripled with the need for three
imaging sensors. The alignment of the three sensors
must be very precise. Otherwise, misregistration
will occur on the colors. The last technique is
a cost saving compromise. Color Filter Arrays
(CFA) provide a more cost affective means for
producing color (only one imaging device). There
are individual color filters deposited on the
surface of each pixel. There is some combination
of Red, Blue and Green or a complimentary color
scheme. Each pixel is isolated to a certain color
spectrum. Although the pixels are filtered, the
raw data must be interpolated for solving the
missing pixels in each color plane.
Now that
the main methods for producing color have been
discussed, we need to review why image in color
and not monochrome. Generally, monochrome images
are better in image quality. Monochrome cameras
are more sensitive due to the lack of color filtering.
The resolving capability is better than CFA imaging
sensors. This is due to the fact that there is
no interpolation involved. The disadvantage of
a monochrome image is the loss of color differentiation.
The subtle change in gray levels is harder to
observe than a change in hue or saturation. Color
is valuable for differentiating shades. It also
produces a bridge from color film to color video.
|
|
|
|